Hi,
Can anyone suggest why the following code, inside the draw() function, does nothing? The program compiles fine (under Linux), it just doesn’t write anything to the screen.
ofImage theScreen;
unsigned char* myPixels;
int i;
theScreen.grabScreen(0,0,1024,768);
myPixels = theScreen.getPixels();
i = (400*(theScreen.width*3)) + 500*3;
myPixels[i] = (unsigned char)255;
myPixels[i+1] = (unsigned char)0;
myPixels[i+2] = (unsigned char)0;
theScreen.draw(0,0);
As I understand it (from reading wiki examples, though none state explicity how to write tp pixels) this should write a red pixel to somewhere near the center of the screen, but it just shows a blank gray screen. Note that thescren.bpp == 3 in this example, and the gfx setup line is just ofSetupOpenGL(&window, 1024,768, OF_WINDOW);
Thanks for any help.