I am working through the graphics section of ofBook in order to get a basic understanding of how to use 3D.
http://openframeworks.cc/ofBook/chapters/openGL.html
I am creating the app in the A Basic 3D Scene section, and when I try to compile, ofLight is causing a crash. I can remove the calls to ofLight, but then my objects are just black.
Here is the relevant code
// Add this in the App.h
ofLight light;
ofEasyCam cam;
// add these lines to the setup and to the draw method in the App.cpp
void ofApp::setup(){
light.setup();
light.setPosition(-100, 200,0);
ofEnableDepthTest();
}
void ofApp::draw(){
cam.begin();
// here you will draw your object
cam.end();
}
I have logged an issue with ofBook for the example:
https://github.com/openframeworks/ofBook/issues/197
But wanted to check and see if anyone knew of any work arounds so I could keep working through the chapter.