Working with display sizing on MacOS BigSur (Had the same issue on Catalina)
Macbooks display resolution is 2880x1800
// ofSetupOpenGL(3200,1800,OF_GAME_MODE); ofSetupOpenGL(160 , 90 ,OF_FULLSCREEN);
Setting a OF_Fullscreen to 160x90 (and so does 2880x1800) the app runs in 1440x900
ofSetupOpenGL(2880 , 1800 ,OF_WINDOW);
This also results in the same size as 1440x900
What should be done to fill a display pixel to pixel and to for it to do so on any computer that it is opened on?