why easyCam totally changes the view

Hi,

I’m busy with easycam and to resemble the cam with the original, i’ve gotta set it to an specific distance and rotate the original x and z to 180. Next to that, the disableMouseInput() does some stuff too. How Can I get the view just as it is without fucking everything up. This is on IOS. I think it has something to do with the orientation.

SOLVED:

  
 cam.begin();  
            ofScale(1,-1,1);  
                ofTranslate(-ofGetWidth()/2, -ofGetHeight()/2);  
            // draw stuff  
  cam.end();  

Thank you for this solution! That problem has been driving me crazy. This should really be a default setting.