White rectangle when painting an image loaded at run time

I´m having a weird problem loading an image in Android at runtime (let’s say when the user touchs the screen) I call loadimage but only a white rectangle is painted when I draw it. However if I exit and enter the app (going through he pause() resume() cycle) then the image is there :flushed:

Have someone encountered this problem?

Thanks,

P.

Ok…

So this is actually working in draw() for Android.

image.reloadTexture();
image.draw(0,0);

But would like to avoid that hack. Also I think the reload process is expensive.

Try to enable alpha blending !