I was playing with the class ofImage and ofTexture to make a skybox with 6 sides (Textures) but I see the class ofImage only get x and y parameters. What happens to z? is not Z necessary?
Is it possible the realization of a skybox using ofImage? or better I use glEnable(GL_TEXTURE_2D) and glTexCoord2f and glVertex3f for the realization of skybox.
Thanks for la info