Hello,
I’m trying to implement a similar usage of vertex shaders as in this Touch Designer tutorial link but with openframeworks.
Essentially I’d like to generate an array of OBJs of the same file, say a sphere, but have a single vertex shader effect each instance slightly differently.
Is this possible? Or should I just creat a new class of objects containing a load OBJ and load vertex shader with assignable uniforms? Trying to keep performance in mind and best practices.
Thanks in advance.