Hi All,
I’d like to reproduce a similar surface effect to the example below in a shader:
I’m specifically looking for the ‘smoothness’ in the noise of deformation.
Any ideas on formulas to look into for this?
Thanks!
Hi All,
I’d like to reproduce a similar surface effect to the example below in a shader:
I’m specifically looking for the ‘smoothness’ in the noise of deformation.
Any ideas on formulas to look into for this?
Thanks!