I struggle with how to use texture inside FBO.
What I want to do is simple, just mapping texture to sphere.
My first code that doesn’t use ofFBO works perfect.
texture.getTextureReference().bind();
projectionSphere.draw();
However when I put code inside fbo.begin(), it doesn’t work anymore.
fbo.begin();
texture.getTextureReference().bind();
projectionSphere.draw();
fbo.end();
fbo.draw();
It seems that left top 1px of texture wraps entire part of the sphere.
I cant find what is problem and how to fix it.
any idea?