Hello, I have a very simple project just to test using a glsl shader in oF and I want to use ofxGui to control some of the uniforms. How can I get the ofxPanel to draw above or next to the shaded area? The way I have it below shows some of the panel text, but I can’t interact with it or see the whole thing:
Hey (chuckling) no need to delete out of shame! Also just a quick note that drawing an ofxPanel will also overwrite the tex0 shader texture, which is the default variable name when .draw() is called inside a shader (for an ofImage, ofFbo, etc). So it can help if you send textures into the shader with.setUniformTexture() and use some other variable name like tex1, tex2, etc.