So I’m using Open Frameworks to download hundreds of images from a server. I use ofLoadAsyncURL() for creating an instagram visualizer and had pretty good success with it in version OF 0.7.3 , in version 0.7.4 I kept receiving crashes with ofLoadAsyncUrl , but now with 0.8 released I figured I’d give it a shot. But… it seems to only be using one thread or loading one image at a time. In 0.7.3 it at least seemed like it using more than one thread ( unless I’m totally off base here ) But the images I used before are smaller than what I was dealing with at the moment. Is it possible to open up more threads to do this with ofLoadAsyncUrl ? Or should I just create my own class that wraps ofLoadUrl( ) in a threadedFunction() call ? This seems like it might be the path of least resistance.
This is the class I’m working on and tweaking : https://github.com/HeliosInteractive/ofxHeliosLibs/blob/master/src/ofxLoadingManager.cpp
The goal is to load in any file from a server and save a local version and then notify the app that it’s ready. Any advice or guidance would be greatly appreciated. Thanks !