Using Kinect v2- Creating a 'particle trail' effect

Using a Kinect v2 trying to recreate this ‘particle trail’ effect. https://vimeo.com/117014821 The software used was Cinder. Anyone have an idea whether this is possible using Ofx? Are there any Kinect Ofx demos anywhere on github or elsewhere that might be used as a starting point?

Hi,

I’ve got an example here that runs a GPU particle simulation and uses a depth map for spawn positions, so for instance if you were to feed it a movie of a person against a black background this would be used as the spawn positions for the particles. That’s one of the pieces of your puzzle. https://github.com/andreasmuller/NoiseWorkshop/tree/master/ParticleSystemSpawnTexture

It doesn’t have to be a depth map, here I run through the world space positions of a mesh and write them to a texture that the spring simulation then uses for base positions:

Or for Particles:

Best,
Andreas