Has anyone tried using Unity shaders in oF? How would I go about modifying a Unity shader to use as a standard fragment shader to add effects to an FBO? Any clue?
(I’m not too familiar with shader code, I understand the basics, but the Unity shaders seem to have a lot more going on.) For example: https://github.com/staffantan/unity-vhsglitch/blob/master/Shaders/VHSPostProcessEffect.shader