Unable to load Info.plist exceptions (eGPUOverrides)


#1

After upgraded to mojave and xcode10, there were problems building examples.

So I followed just like the other topic so I removed i386 and -framework Quicktime in CoreOF.xcconfig.

However, another problem has occurred and Unable to load Info.plist exceptions (eGPUOverrides) message keeps printing.

25

Is there anything i should do else?


#2

I’m not sure what that warning is, but I think it’s harmless (from what I’ve seen googling it)


#3

Does the app run?


#4

but the app does not work… nothing is shown on the screen


#5

nope. no result is shown. just the window with nothing


#6

Try to edit the openFrameworks-Info.plist file and add a new field to it. Xcode will give you all the available options for this new field name. is there anything that says eGPU?


#7

i just looked up the file with xcode, but there is nothing related to eGPU.


#8

which example are you running?


#9

I tried particlesExample in math and meshFromCameraExample in 3d.


#10

I think I have the same issue as you. I managed to get everything working (including 3dprimitives by adding a string to allow for camera usage in the Info.plist) only to get build succeeded but a blank screen app. Until I moved the app window around…

This is the case for all the examples. Wondered if you tried this and if not, does anyone know why it’s happening to me???


#11

this white window thing seems to be a bug in GLFW with mojave. it doesn’t appear when compiling w/ Xcode 9.4.1 but it does with Xcode 10. here’s a fix:

I’ve been experimenting with Xcode 10 mojave and taking notes here:


there’s alot of weirdness to figure out…


#12

@NattyTheHill Actually I did same thing just like you, and I thought the problem was solved. But, too many bugs occurred with other examples and even with my own code. So I downgraded xcode to 9.4.1, but in case of meshFromCamera example, webcam does not turn on even though I added camera usage option… So, seems I should have not upgraded to mojave…


#13

@JinyongSuh – one note is that with 9.4.1 & mojave the plist seems to be not loading properly from what I’ve seen – I’ve found if you run the app outside of Xcode, by double clicking, it works. I’m not 100% sure why that is.

I personally think the best solution at the moment on mojave is xcode10 + legacy compile + window move hack. for legacy build system you can do:

Xcode / File / Workspace Settings / Build system / select “Legacy Build System”


#14

thanks @zach. I checked that it works ok in 9.4.1 when run outside! So now, I would follow your recommendation and wait for the updates!


#15

This happened to me on mojave and xcode 10 when I call a function to load a file from local resource in wkwebview. When I comment the function call … app run and message disappear.