I’ trying to load some shaders that are written in 1.50 version. I’ve got an 9,1 mac, with a nvidia 650M graphic card, which support OpenGL 3.2 and 4.1 and so, 1.50.
But my ofAppRunner runs the 2.1 version of my shader…
And I get this error when I try to load a 1.5 shader :
What version of OF are you using and in your main.cpp, how do you setup your GL context? With OF-0.8.4, I tried the glintExample and had to manually use the programmable renderer to get GL 4.1:
#include "ofMain.h"
#include "ofApp.h"
//========================================================================
int main( ){
ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE); // ⭐️⭐️
ofSetupOpenGL(700,400, OF_WINDOW); // <-------- setup the GL context
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp( new ofApp());
}
I’m using the 0.8.4 version, here is my main.cpp :
int main(){
ofAppGLFWWindow window;
ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE);
ofSetupOpenGL(&window, 1024,768, OF_WINDOW);
ofRunApp( new xApp());
}
Someone told me to use ofGLProgrammableRenderer, but if I understand, it just let me use different shaders depending on my system ? (like if my system is 2.1, it will use 1.20 shaders, and if my system is 3.2 it will use 1.50 shaders, no ?)
Okay, so, by downloading the latest version of OF on Github (not the release), I can set : ofSetOpenGLVersion(3,2); which let me load the shader.
But I get this error :
Kashim Astro told me to setup the shader from source, but something strange happen :
Xcode let me write only 2 arguments, even if in shader.cpp there are 3 :