TUIO cursor messages

I’m trying to make an app that does some blob tracking and sends all the data for Unity3D using TUIO cursor messages, just like CCV does.
This is what i have regarding the messages ("media" is a button to switch between sending all blob’s position/id’s or sending the average):

  void testApp::blobOn( int x, int y, int id, int order )
    {
        cout << "blobOn() - id:" << id << " order:" << order << endl;
    
    ofxOscMessage m;
    m.setAddress("/tuio2/2Dcur");
    m.addStringArg("set");
    
    if(media == false){
        m.addIntArg(id);
        m.addFloatArg(newX);
        m.addFloatArg(newY);
        cout << "Posicao x: " << newX << endl;
        cout << "Posicao y: " << newY << endl;
    }
    else{
        m.addIntArg(0);
        m.addFloatArg(newMediaX);
        m.addFloatArg(newMediaY);
    }
    
    m.addFloatArg(0);
    m.addFloatArg(0);
    m.addFloatArg(0);
    m.addFloatArg(0);
    
    ofxOscMessage l;
    l.setAddress("/tuio/2Dcur");
    l.addStringArg("alive");
    
    if (blobList.size() > 0)
    {
        if(media == false){
            for (std::map<int,blob>::iterator it=blobList.begin(); it!=blobList.end(); ++it){
                l.addIntArg(it -> first);
                cout << "it first: " << it -> first << endl;
            }
    }else{
        l.addIntArg(0);
        }
    }
    
    sender.sendMessage(l);
    sender.sendMessage(m);
}


 //--------------------------------------------------------------

    

void testApp::blobMoved( int x, int y, int id, int order)
{
    cout << "blobMoved() - id:" << id << " order:" << order << endl;
    
    ofCvTrackedBlob blob_ = blobTracker.getById( id );        
 
    ofxOscMessage m;
    m.setAddress("/tuio/2Dcur");
    m.addStringArg("set");
    if(media == false){
        m.addIntArg(id);
        m.addFloatArg(newX);
        m.addFloatArg(newY);
        cout << "Posicao x: " << newX << endl;
        cout << "Posicao y: " << newY << endl;
    }
    else{
        m.addIntArg(0);
        m.addFloatArg(newMediaX);
        m.addFloatArg(newMediaY);
    }
    

    m.addFloatArg(0);
    m.addFloatArg(0);
    m.addFloatArg(0);
    m.addFloatArg(0);
    
    ofxOscMessage n;
    n.setAddress("/tuio/2Dcur");
    n.addStringArg("alive");
    
    if (blobList.size() > 0)
    {
        
        if(media == false){
            for (std::map<int,blob>::iterator it=blobList.begin(); it!=blobList.end(); ++it){
                n.addIntArg(it -> first);
            }
        }
        else {
            n.addIntArg(0);
        }
    }
        
    sender.sendMessage(n);
    sender.sendMessage(m);
}

    
//--------------------------------------------------------------
    
    
void testApp::blobOff( int x, int y, int id, int order )
{
    cout << "blobOff() - id:" << id << " order:" << order << endl;
    
    ofxOscMessage m;
    m.setAddress("/tuio/2Dcur");
    m.addStringArg("alive");
    
    blobList.erase(id);
    
    
    if (blobList.size() > 0)
    {
        if(media == false){
            for (std::map<int,blob>::iterator it=blobList.begin(); it!=blobList.end(); ++it){
                m.addIntArg(it -> first);
            }
        }
        else {
            m.addIntArg(0);
        }
    }
        
    sender.sendMessage(m);
}

My Unity app dont receive my messages/blobs, so i think they are badly formatted. Can someone tell me what may be wrong?