This works with various Kinects (one at a time) and running the kinect example leads to hangs.
I am restoring from the backup before the update, but I am suspicious that Apple is going to be altering how USB works in one of the next updates. Or this could just be a “it’s called a BETA for a reason, idiot” thing.
restoring this is going to take all night. Sigh. 8^(
Openframeworks 0.9.5
Mac OSX Sierra 10.12.2 beta (16C48b)
Mid2013 11 inch macbook air.
After installing the non-beta version of OSX Sierra (with a LOT of complications) I have determined that this problem is occurring in Sierra. glitchy trackpad use, dropped frames, etc.
To be honest, I think this issue ‘might’ be happening at the system level once one connects a Microsoft Kinect.
If anyone knows how to replace whatever system-based USB file could be the culprit (it happened within the last two weeks) please let me know. Stepping back to El Capitan is going to be tricky…
I did not resolve this through software, but I did resolve it by using the Belkin box I had on hand, which takes the thunderbolt output from my Mack book air and gives me four USB, an hdmi, FireWire, Ethernet and a second thunderbolt. I did not have the problems after this.
I had this problem, I believe, a year or so ago as well, but I cannot remember what the resolution was. I thought, at that earlier time, there was a change in the lib freenect library which ended up saturating the USB bus, which interfered with the information from the trackpad.
Have you tried a USB hub, powered or unpowered, to see if there is a difference? I don’t expect anyone else to have an extra belkin box kicking around (thunderbolt extender boxes can be a bit pricy)