void ofApp::setup(){
void Instructions (string Names[], string Suit[]);
void Drawcards(int Turn, string Suit[], string Names[], Hands &Player1, Hands &Player2, Hands &Player3, Hands &Player4, vector & Pile);
void Show_hand (string Names[], string Suit[], Hands Player1);
ofSetCircleResolution(60);
cout << "GAME 99\n";
Instructions (Names, Suit);
Hands Player1, Player2, Player3, Player4;// creating hands
cout << "All players will now draw 3 cards each \n";
for (int loop=0 ; loop <3 ; loop++){
for (Turn = 1 ; Turn <= 4; Turn++){
Drawcards(Turn, Suit, Names, Player1, Player2, Player3, Player4, Pile);
}
}
cout << “You can play one card at a time, and you will gain a card automatically after you draw \n”;
Show_hand (Names, Suit, Player1); //shows hand
value = Player1.getCard1();
Background.loadImage("images/Background.png");
Card_B_L.loadImage("images/CardbackL.png");
Card_B_R.loadImage("images/CardbackR.png");
Card_B_T.loadImage("images/CardbackT.png");
Ace_h.loadImage("images/ace of hearts.png");
Ace_d.loadImage("images/ace of diamonds.png");
Ace_c.loadImage("images/ace of clubs.png");
Ace_s.loadImage("images/ace of spades.png");
two_h.loadImage("images/2 of H.png");
two_d.loadImage("images/2 of D.png");
two_c.loadImage("images/2 of C.png");
two_s.loadImage("images/2 of S.png");
three_h.loadImage("images/3 of H.png");
three_d.loadImage("images/3 of D.png");
three_c.loadImage("images/3 of C.png");
three_s.loadImage("images/3 of S.png");
four_h.loadImage("images/4 of H.png");
four_d.loadImage("images/4 of D.png");
four_c.loadImage("images/4 of C.png");
four_s.loadImage("images/4 of S.png");
five_h.loadImage("images/5 of H.png");
five_d.loadImage("images/5 of D.png");
five_c.loadImage("images/5 of C.png");
five_s.loadImage("images/5 of S.png");
six_h.loadImage("images/6 of H.png");
six_d.loadImage("images/6 of D.png");
six_c.loadImage("images/6 of C.png");
six_s.loadImage("images/6 of S.png");
seven_h.loadImage("images/7 of H.png");
seven_d.loadImage("images/7 of D.png");
seven_c.loadImage("images/7 of C.png");
seven_s.loadImage("images/7 of S.png");
eight_h.loadImage("images/8 of H.png");
eight_d.loadImage("images/8 of D.png");
eight_c.loadImage("images/8 of C.png");
eight_s.loadImage("images/8 of S.png");
nine_h.loadImage("images/9 of H.png");
nine_d.loadImage("images/9 of D.png");
nine_c.loadImage("images/9 of C.png");
nine_s.loadImage("images/9 of S.png");
ten_h.loadImage("images/10 of H.png");
ten_d.loadImage("images/10 of D.png");
ten_c.loadImage("images/10 of C.png");
ten_s.loadImage("images/10 of S.png");
J_h.loadImage("images/J of H.png");
J_d.loadImage("images/J of D.png");
J_c.loadImage("images/J of C.png");
J_s.loadImage("images/J of S.png");
Q_h.loadImage("images/Q of H.png");
Q_d.loadImage("images/Q of D.png");
Q_c.loadImage("images/Q of C.png");
Q_s.loadImage("images/Q of S.png");
K_h.loadImage("images/K of H.png");
K_d.loadImage("images/K of D.png");
K_c.loadImage("images/K of C.png");
K_s.loadImage("images/K of S.png");
intro.loadImage("images/push.png");
}
used in set up here, then used in draw below
void ofApp::draw(){
void Show_hand (string Names[], string Suit[], Hands Player1);
//ofBackground(mouseX/7 ,mouseY/5, b, mouseY);
ofColor colorOne;
ofColor colorTwo;
colorOne.set (mouseX/8 + 70, 0, 0);
colorTwo.set (0, 0, mouseY/8);
//ofBackgroundGradient(colorOne, colorTwo, OF_GRADIENT_CIRCULAR);
ofNoFill();
ofEnableSmoothing();
ofCircle(0,0, radius );
ofCircle(0,720, radius );
ofCircle(1280,0, radius );
ofCircle(1280,720, radius );
intro.draw(0,0);
if (started == true)
{
ofBackgroundGradient(colorOne, colorTwo, OF_GRADIENT_CIRCULAR);
Background.draw(0,0,0);
Card_B_L.draw(-35,139);
Card_B_L.draw(-35,293);
Card_B_L.draw(-35,445);
Card_B_R.draw(1120,139);
Card_B_R.draw(1120,293);
Card_B_R.draw(1120,445);
Card_B_T.draw(420,-55);
Card_B_T.draw(574,-55);
Card_B_T.draw(726,-55);
p=1;
Suit_P = Player1.getCard1_Suit ();
//card = Player1.getCard1 ();
card = value;
if (p == 1){
x_from_main = p_Card_1_x;
y_from_main = p_Card_1_y;
}
else if (p == 2){
x_from_main = p_Card_2_x;
y_from_main = p_Card_2_y;
}
else if (p == 3 ){
x_from_main = p_Card_3_x;
y_from_main = p_Card_3_y;
}
switch (Suit_P){
case 0:
if (card == 0){
Ace_h.draw( x_from_main, y_from_main );
}
if (card == 1){
two_h.draw( x_from_main, y_from_main );
}
if (card== 2){
three_h.draw( x_from_main, y_from_main );
}
if (card == 3){
four_h.draw( x_from_main, y_from_main );
}
if (card == 4){
five_h.draw( x_from_main, y_from_main );
}
if (card== 5){
six_h.draw( x_from_main, y_from_main );
}
if (card== 6){
seven_h.draw( x_from_main, y_from_main );
}
if (card == 7){
eight_h.draw( x_from_main, y_from_main );
}
if (card == 8){
nine_h.draw( x_from_main, y_from_main );
}
if (card== 9){
ten_h.draw( x_from_main, y_from_main );
}
if (card == 10){
J_h.draw( x_from_main, y_from_main );
}
if (card == 11){
Q_h.draw( x_from_main, y_from_main );
}
if (card== 12){
K_h.draw( x_from_main, y_from_main );
}
break;
case 1:
if (card == 0){
Ace_d.draw( x_from_main, y_from_main );
}
if (card == 1){
two_d.draw( x_from_main, y_from_main );
}
if (card== 2){
three_d.draw( x_from_main, y_from_main );
}
if (card == 3){
four_d.draw( x_from_main, y_from_main );
}
if (card == 4){
five_d.draw( x_from_main, y_from_main );
}
if (card== 5){
six_d.draw( x_from_main, y_from_main );
}
if (card== 6){
seven_d.draw( x_from_main, y_from_main );
}
if (card == 7){
eight_d.draw( x_from_main, y_from_main );
}
if (card == 8){
nine_d.draw( x_from_main, y_from_main );
}
if (card== 9){
ten_d.draw( x_from_main, y_from_main );
}
if (card == 10){
J_d.draw( x_from_main, y_from_main );
}
if (card == 11){
Q_d.draw( x_from_main, y_from_main );
}
if (card== 12){
K_d.draw( x_from_main, y_from_main );
}
break;
case 2:
if (card == 0){
Ace_s.draw( x_from_main, y_from_main );
}
if (card == 1){
two_s.draw( x_from_main, y_from_main );
}
if (card== 2){
three_s.draw( x_from_main, y_from_main );
}
if (card == 3){
four_s.draw( x_from_main, y_from_main );
}
if (card == 4){
five_s.draw( x_from_main, y_from_main );
}
if (card== 5){
six_s.draw( x_from_main, y_from_main );
}
if (card== 6){
seven_s.draw( x_from_main, y_from_main );
}
if (card == 7){
eight_s.draw( x_from_main, y_from_main );
}
if (card == 8){
nine_s.draw( x_from_main, y_from_main );
}
if (card== 9){
ten_s.draw( x_from_main, y_from_main );
}
if (card == 10){
J_s.draw( x_from_main, y_from_main );
}
if (card == 11){
Q_s.draw( x_from_main, y_from_main );
}
if (card== 12){
K_s.draw( x_from_main, y_from_main );
}
break;
case 3:
if (card == 0){
Ace_c.draw( x_from_main, y_from_main );
}
if (card == 1){
two_c.draw( x_from_main, y_from_main );
}
if (card== 2){
three_c.draw( x_from_main, y_from_main );
}
if (card == 3){
four_c.draw( x_from_main, y_from_main );
}
if (card == 4){
five_c.draw( x_from_main, y_from_main );
}
if (card== 5){
six_c.draw( x_from_main, y_from_main );
}
if (card== 6){
seven_c.draw( x_from_main, y_from_main );
}
if (card == 7){
eight_c.draw( x_from_main, y_from_main );
}
if (card == 8){
nine_c.draw( x_from_main, y_from_main );
}
if (card== 9){
ten_c.draw( x_from_main, y_from_main );
}
if (card == 10){
J_c.draw( x_from_main, y_from_main );
}
if (card == 11){
Q_c.draw( x_from_main, y_from_main );
}
if (card== 12){
K_c.draw( x_from_main, y_from_main );
}
break;
default:
break;
}
ofCircle(X, Y, radius*15);
ofCircle(X, Y, radius*10);
ofCircle(X, Y, radius*5);
}
indent preformatted text by 4 spaces