soundplayer with mic on ios

Hi guys,

I have written an small iPad app that uses mic input from ofSoundStream.
I added an audio playback element with ofSoundplayer, which plays sounds (.caf) at certain events.

Once I added the ofSoundPlayer objects to my app, my soundstream data started moving slowly in the simulator, and didn’t respond at all in the actual Ipad! All it takes for this to happen is to load the files – loading soundplayer files just kills mic input from soundstream.

This is one of those emergencies that happens a few hours before I need to present it. any help would be most appreciated :slight_smile:

panicked too early … solved it by calling loadsound after ofSoundStreamsetup.

you learn something new every day :wink:

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