Hi !
I’m trying to connect an ofParamter (linked to an ofxGui) to a Tweenzor interpolation.
My idea is to have some ofxGui parameters controlled with a Tweenzor.
testApp.h
TweenParams params;
ofxPanel gui;
ofParameter<float> _x1;
ofParameter<float> _x2;
testApp.cpp
// GUI
gui.setup("panel");
gui.add(_x1.set( "x1", 0, 0, ofGetWidth() ));
gui.add(_x2.set( "x2", 0, 0, ofGetWidth() ));
_x1 = ofGetWidth()/2;
_x2 = ofGetWidth()/2;
// set a TweenParams from a ofParamter and add it to the Tweenzor
params.setup((float*)&_x1.get(), 0,ofGetWidth(),0,4,EASE_IN_OUT_EXPO);
Tweenzor::add(params);
// add a ofParamter into the Tweenzor
Tweenzor::add((float *)&_x2.get(), 0, ofGetWidth(), 0, 4,EASE_IN_OUT_EXPO);
The result is half satysfing … ;_(
In one hand, the Tween movement is done correctly by the boxes, when interpolation stops, i can move the value on the Gui slider and i see the boxes moving accordingly.
What i’m missing is that while the Tween is running, so being interpolated, the ofxGui slider doesn’t show the updated values …
Is my question understandable ?
I suspect that might be something wrong here ?
Tweenzor::add((float *)&_x2.get(), 0, ofGetWidth(), 0, 4,EASE_IN_OUT_EXPO);
Any idea how to make the Tweenzor’ed variable reflect it’s changes on a the Gui ?