Just wanted to post some short examples I made of porting over a bunch of shaders from ShaderToy and ISF. The examples aren’t the cleanest way to do things, and I’d love if anyone has advice on how to make them work a little nicer. But I think they can be useful as a template for anyone wanting to chain together a bunch of shader effects very quickly.
Hey, this looks really cool. Funny enough, I just made a repository last night showing a simple example of how you can convert to shader toy coordinates and back for sampling textures. You might find that interesting as well.
Should your example also be compilable on linux?
I’m getting errors like:
return-statement with a value, in function returning ‘void’