Hi, i’m trying to use billboard technique to draw a texture on a mesh.
I am experencing this problem when i use the billboard shader as in the billboardExample:
[error] OpenGL generated error 1282 trying to get the compile status for GL_VERTEX_SHADER shader. Does your video card support this?
[warning] ofShader: releasing program not found, this shouldn’t be happening releasing anyway
Basically i just copied the shaders used in the Billboardexample (both files .frag and .vert) in my data folder and in the application i make an object of type ofShader. When i call shader.load(“Billboard”) i have the error.
I can’t really figure out where the problem is…
Any help would be appreciated.
Gabriele