Hello,
I am trying to use shader and light on my app.
If I create the window (on main.cpp) like
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ofGLESWindowSettings settings;
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settings.setGLESVersion(2);
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settings.width = 1024;
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settings.height = 768;
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settings.windowMode = OF_FULLSCREEN;
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ofCreateWindow(settings);
The shader works, but lighting does not
If I use indent preformatted text by 4 spaces
ofSetupOpenGL(1024,700,OF_WINDOW);
Lighting works but shader does not.
Is this a problem with GLEsVersion 2? How can i resolve it?