I am trying to make a setup dialog for my app where the user can select the resolution, window mode, various graphics settings and so on, but it seems I need to create a new window to make OF run in fullscreen in a particular resolution - and I’d rather partition the setup dialog and the main app anyway.
As far as I can tell the easiest way would be first to run a setup app in it’s own window and when that exits, pass the settings to a new app that can have it’s own window in whatever setup it needs, but I can’t figure out how to exit an app from within itself without also completely exiting the program.
Here’s how I would do the main() function for that, sans the passing of parameters:
int main()
{
ofGLWindowSettings glSetupWinSettings;
glSetupWinSettings.width = 200;
glSetupWinSettings.height = 400;
glSetupWinSettings.windowMode = ofWindowMode::OF_WINDOW;
glSetupWinSettings.setGLVersion(3, 3);
ofCreateWindow(glSetupWinSettings);
ofSetupApp* setupApp = new ofSetupApp();
ofRunApp(setupApp);
if (!setupApp->ShouldQuit())
{
ofGLWindowSettings glWindowSettings;
glWindowSettings.width = 1280;
glWindowSettings.height = 720;
glWindowSettings.windowMode = ofWindowMode::OF_GAME_MODE;
glWindowSettings.setGLVersion(3, 3);
ofCreateWindow(glWindowSettings);
ofRunApp(new ofApp());
}
}
Which seems to work if I remove the conditional and manually close the first window…
Any help would be appreciated