Screen Space Ambient Occlusion

I’ve been playing with Screen Space Ambient occlusion for rendering a city in that sort of “Mirror’s Edge” kinda style. Something isn’t quite right though so I was wondering if anyone here had any thoughts. I put the code up on Github:

Twas fun though! It’d be nice to play with it some more.

I tried some stuff a while back…wasn’t entirely successful but got some interesting results:

Ooooh, thats much nicer! Must remember to search here first. Tbh, it was a good learning curve. I shall have a good look at your code :slight_smile: Cheers