I am trying to do a screen record of my app with the Windows Game Bar. It’s by far the most efficient way I’ve found of recording video screen captures without tanking the app’s frame rate. However, there’s a problem. Windows will recognize the console window and record that, however, it doesn’t recognize the app itself as a candidate for recording (Win + G does nothing).
I have tried disabling the console window and launching via the windows subsystem like in this forum post but it still doesn’t register as a GameBar appropriate app to windows.
Does anyone have any info/leads on how to fix this? I’ve tried 3rd party screen recording apps, but they always tank my framerate during recording.
captureWindow.setup("captures/");//must create manually bin/data/captures before run
//-- draw your scene here --//
captureWindow.draw();//to show gui helper
captureWindow.keyPressed(eventArgs);//to call commands
captureWindow.windowResized(w, h);//to resize capturer
I tried in full screen mode and it still doesn’t work. I’m digging up an old project so using new add-ons might be a challenge but I’ll try it.
But it’s good to know that it works for you under normal conditions, so it’s definitely on my side. I’m using an 8 year old MacBook with Windows 10 on Bootcamp AND I’m using OF 0.9.8, so it’s kind of a terrible setup to begin with.