I’m coding an app that creates fractals, and I need to calculate nearly 100000 points per draw loop, so I need to be as efficient as possible.
Currently I’m drawing 1x1 rectangles, and I’m sure that this isn’t the best way to do it. Processing has a pixels array that change the screen pixels, and it is WAY faster than drawing pixel-sized squares into the canvas. I was wondering if OF has a similar command.
I read this and Arturo was talking about PBO (Pixel Buffer Object) and I would really appreciate if someone explains or link me a website/video about this, beacause I need to know how to fast manipulate screen pixels in OF.