Screen abnormalities with VBO and setGLESVersion(2);

Trying to debug some shader/VBO issues with some Android devices, I circled back to androidVBOExample. My code is unchanged from the current git master branch except my main method in main.cpp has been altered to follow the standard template:
int main(){
ofGLESWindowSettings settings;
ofRunApp( new ofApp() );
return 0;

The code runs perfectly with settings.setGLESVersion(2); commented out, but if I uncomment that line, I get strange artifacts, flickering, uncomplete draws, etc. on some devices. There is no shader loaded or implemented.

The code I am trying to debug depends on shaders and shader code does not run without setting GLESVersion to 2. Is there anything I can try to address this?

this is a known issue in OF 0.10 it should be solved in the nightly builds

Thanks for the response. I just tried both the nightly build v20181112 and I pulled the latest from git with last commit at Tue Nov 13 11:36:15 2018 +0100. I’m still seeing the same problem with the same devices. Since the version I had been using was a pull from git from a month ago, I was sure to completely recompile OF before testing.

can you open an issue on github?

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Would there be any value in seeing if this is also an issue with v0.9.8?

not really, OF on android has changed a lot since 0.9.8 and it wouldn’t even work since it was based on makefiles + eclipse which don’t work anymore