I was translating code where I was doing transformations to a mesh using ofScale()… but now transforming its points. So I was reading all ofVec3f methods and I couldn’t believe that scale() was not there…
So now the thing looks like:
point *= size;
point += translation;
I could argue that scale(size) and translate() seems more natural to me. But I understand that many would say that it is just stupid … probably its because I’m used to other tools…
(yeah I got blushed when I read you answer hahahah)