Saving mesh with texture coordinates

I am trying to export some meshes with texture coordinates. I see in the PLY they are there (I think) and if I interrupt the saving process I can cout the number of texture coordinates. However when i bring the saved PLY into meshlab it does not find any texture coordinates at all.

I found a few posts like this:

But no real solutions. I see that the format of PLY is open to interpretation. Does anyone know how to read the texture coordinates in meshlab, or if there is any software that does read the coordinates?


To be clear I want to open the ply in an external program, so far I have been trying with meshlab but no joy there. If I add a texture it says I need to create per wedge texture coordinates, if I try to do that it says there are no vertex coordinates.