# Rotating a 3D sphere, problem with Y axis

Hi! I am beginner with 3D in OF and have tried to solve a rotation problem, the answer is probably something simple!

I have a 3D primitive sphere that rotates to left and right based on interaction:

`sphere.rotate (rotChangeX, 0.0, 1.0, 0.0);`

This works fine. However, I would want the sphere to spin up and down as well when I get certain Y values. The X rotation can meanwhile continue or be stopped, does not matter. I have tried many combinations following this guide but so far with no success:
https://openframeworks.cc/documentation/3d/ofSpherePrimitive/

For example, if I use this combination I still get only the X rotation, not on Y axis:

`````` sphere.rotate (rotChangeX, 0.0, 1.0, 0.0);
sphere.rotate(rotChangeY, 0, 1.0, 0.0);
``````

Any help is welcome warm thanks!

UPDATE:

this did the trick!

` sphere.rotate (1.0, rotChangeX, 0, 0.0);`

Hey I see that you got it working, but here are a few thoughts. If I remember right, the 3d primitives have an ofNode inside them. Its .rotate() can take a quaternion as an argument, but its .rotateRad() takes 4 arguments. The first is the angle in radians, and the other three describe the axes of the rotation. So to get rotation around the x axis, you could use .rotateRad() with a non-zero argument for the x-axis, like sphere.rotateRad(rotChangeX, 1.0, 0.0, 0.0).