I’m currently working on a project where I have a dataset of multiple images that represent 2D slices of a 3D object. I’d like to render these 2D slices stacked as a 3D object. The goal is to render them using the Volume Rendering techniques.
To get started, I’d like to load all the images of my dataset into a single 3D texture. I’m familiar with the general process to do this in raw OpenGL, but how would I go about doing this in OF? I’m aware of the ofTexture, of3dPrimitive, ofMesh classes, I’m guessing that I would leverage one or more of them?