I am evaluating Ofx and Cinder as possible frameworks for a migration of an already existing cross platform application.
I went through the tutorial “Basics of Generating Meshes from an Image” tutorial - which seems to give a great overview of the pipeline I would be using: basically a list of vertices in an ofMesh or ofVboMesh that would be drawn as either points or lines - no shader stuff, no normals - just vertices, lines and points (for now).
Whenever I drag to resize the app window, it turns white during the drag - and redraws itself once the drag has finished (so far all of my testing has been on OS X - so not sure if Windows does the same thing).
I have noticed many of the example apps behave the same way. Am I missing a simple configuration parameter to make it so the window is updated during the resize? Is this possible?
A second but less important issue is that it seems the Of 3D coordinate system is mapped to the window size - this seems like a really bad idea. Shouldn’t the coordinate system be normalized so that no matter what the size of the window, the render will be scaled correctly?
Note: Most of the basic Cinder examples have flawlessly smooth window resizing.