Does anyone have a good strategy for recording a 3D scene with a moving camera and primitives in OpenGL? Exporting as an image sequence is fine. I tried writing to FBO, and writing the FBO to an ofPixels object, but it doesn’t respect the ofCamera movements.
Way simpler than what I was thinking. ofSaveScreen saved my day.
you can use many add-ons too, to help or to have better performance if required: