So our group is investigating using robotics to sculpt/manipulate clay or other types of plastic materials.
As these types of materials are notoriously hard to simulate, and even more complex to achieve in real-time, we are thinking of different approaches.
One plan is to use open CV to build real-time point cloud and match it with reference mesh/point cloud, and generate tool paths from the difference (this can be more sophisticated, but not related to OF)
So after looking at some videos of OF, my question is:
- how fast can this point cloud capture system be? (Seems real-time is not a problem.)
- How precise / detail can this point cloud be? Does it rely on the capture devices?
- Any available package for point cloud - mesh reconstruction?
C++ is not a problem for us, just OF is something new.
Thank you in advance.