Randomly generated points into mesh?

Hello All,

Can anyone give me some tips on how to tesselate randomly generated points into an ofMesh?

I understand the principles of indices and winding, but if there isn’t an underlying grid/image that the points are generated from, are there any examples of would you go about this? i.e. to produce a reasonably coherent mesh from a cloud of points?

The closest I can find on the forum is here but it isn’t the same thing.