Hello,
I have a question about how to map 2d puppet to a skeleton.
So far I have managed to track the skeleton, put images on the joint, however, the problem I am having is, for example, once the head is turning in an angle, the image that map to the head joint would not turning.
I am wondering is how to map the joint with the image?
Hi csw,
Would you mind explain it more detail? sorry I am from a fine art background really bad at understanding math sometimes… or if you have a spare file that you can share to help me understand it.
Because I am kind of thinking the same thing… I am trying to use ofxCV to draw the image then using the rotate function, since it comes with angle and rotation point (ofxCvImage::rotate(float angle, float centerX, float centerY) ). I may set the rotating point as neck then angle would be the rotation angle of the head… would this make sense to you?
Hi CSW,
Thanks for the link, it kind of helpful, I had a quick try tonight, but somehow when I get the angle of the head then implementing into the image, the image keeps rotating in the angle… instead of matching the head move… I think it’s because it is in the draw loop keep rotating in the angle… but not sure how to fix it…