Hi guys,
I just started working with oF and wrote a small program that draws walls at X, Y and X planes. I am looking to simulate light falling from the projector on these walls. I wanted to get some suggestions on how to project light from these points, and the frustum visualization with the near and far planes. Is there anything already built that I could use to get this up quickly?
I also have an image showing the projector, frustum and the projection on the wall that I want to build. Here’s the image:
The blue and the green points are the projectors. The blue point shows the viewing plane, far clipping plane and the light falling on one of the walls.