It might be a simple question.
I needed shader files for my project, then put them in the “/bin/data/” folder.
However, when I opened the project in Xcode, the project navigator does not show the “bin” folder.
(I wanted to upload the screenshot, but it was not allowed).
I could write these files with another editor, but what I want to do is to edit them in Xcode just as same as C++ files in the “src” folder.
Thank you.