I am running apps on Ipad mini 2 without an Apple License. I followed this tutorial: http://www.grobinson.me/developing-and-debugging-my-own-apps-on-jailbroken-ios8-1-using-xcode-6-1-without-paying-apple/ and it works for projects I create from scratch, but when I try to load one of the sample OF projects, it does not work and gives me a “process launch failed” error. I have tried all the suggestions I found on SO regarding provisioning profiles, but nothing has worked. I suspect it has to do with precompiled headers.
Things I have already tried:
provisioning profile changes: http://stackoverflow.com/questions/26287365/xcode-could-not-launch-app-process-launch-failed-4294967295
Delete derives data
Note: It works perfect for projects made from scratch
Interesting that you are able to get projects that you built from scratch running. Is anyone successfully developing for iOS with openFrameworks 0.8.4 ?
Please let me know if you figure this out!
I’m developing for iOS with oF 0.8.4
I’ve never tried installing to a jailbroken device though.
- can you compile and run on the simulator?
- are there any other error messages you get?
No, I can’t run on the simulator. Its always been a pain to run OF projects on the simulator since you need to use different precompiled headers depending on whether you use a device or the simulator since both compile for different instruction sets.
Other times I get “cannot start process ######…”
strange it runs of when coding it from scratch but not otherwise.
I ran into same problems lately and did some research. I combined some tricks and can now manage to make it to work (my apps and example apps).
I think your problem is related to code signing. i suggest you self code sign your app before sending it using “codesign” command under mac.
I didn’t dig too far, so maybe my solution is a bit messy but it works for now.
Here you can have some clues : [SOLVED] Build app for iOS 5.1.1 AND without Apple Developer account !?
hope this helps