Still it feels really non intuitive that calling setPosition doesn’t actually set the position and lots of people trip on that (i constantly have this problem and always call 2 or 3 things in different places until it works)
In my opinion setPosition should override anything when called since it’s the most logical method to call if you want to set the position of the camera. Mostly on the first frame but in my opinion it should just override any auto setting any time it’s called.
It’s also kind of violating some rules of polymorphism, every object that overrides a method should have the same apparent behaviour, in this case that method does nothing which is weird.
This is really a problem of using inheritance and we should just use composition instead and only publish those methods that make sense for the ofEasyCam but as long as that method is there, when called it should set the position, non doing so looks like the class is broken to anyone who doesn’t know anything about the inner workings of ofEasyCam