Position texture on sphere

hello,

I try to map a typo onto a sphere. in the setup I write the text into a fbo.

    bounds = font.getStringBoundingBox("some text!", 0, 0);
	fbo1.allocate(bounds.width, bounds.height);
	fbo1.begin();
		ofSetColor(255);
		font.drawString("some text!", 0, bounds.height);
	fbo1.end();
	
	sphere.mapTexCoordsFromTexture(fbo1.getTexture());

in the update cycle I bind the texture to the sphere

	fbo1.getTexture().bind();
	sphere.draw();

the texture is completly mapped over the sphere. I want it only show over a small area, how can position the texture?

You could make the texture larger to provide space around the text. Then draw the font at the position and scale that you would like.