This is somewhat general question, but I’m trying to explore the possibilities that exist already in order to animate the content of blobs.
The blobs represent living organisms, so I move and scale content, which makes them wobble and change form.
Now I need to take care of the inside (currently I use simple alpha mask of animated background)
take a texture and apply it to polygon, blob. I’ve seen examples with rectangles, but couldn’t find anything with complex shapes.
would it be possible to animate this texture ?
Is it possible to triangulate or divide with voronoi diagrams complex shapes (blobs) and maybe then animate subdivisions to create movement ?
Is it possible to fill it with some particles ? I know that in box2d you can define borders/container. So I could potentially populate blobs with particles, but this solution seems a bit heavy…
is there a smart way to do the embossing/relief ?
is there some existing shaders maybe that can work with polygons/blobs ?
Any other ideas on how to animate the content of the blobs while respecting their borders, to give the illusion that animation is contained inside ?