I’m running into an issue where I need the addons that a project includes to depend on what platform it’s building on. e.g. if I’m building on android, include ofxAndroid, but don’t include it when building on osx.
It looks like config.project.mk just reads the addons.make file and filters anything that is bad. Is there a way for the addons themselves to declare what platforms they work on (defaulting to all if not specified)? Or do I need to maintain two project structures, one for osx, one for android?