I just made a simple particle designer for one of my personal projects and thought I would share it with the community. It is based on a forked version of ofxParticleEmitter https://github.com/llahiru/ofxParticleEmitter
Since ofxParticleEmitter can load XML (.pex) files from 71-squared Particle Designer (http://particledesigner.71squared.com/) ofParticleDesigner can also load and save XML files in that format.
Interesting! i will try your app, even if the proprietary software is only for mac and iphone. Do you know others particles designer for linux or windows?
Very cool thanks for sharing! Reminds me of FX Composer by Nvidia that I used to use. Integrating shaders might be a fun direction to take this in even if it’s just simple fragment shaders effects for glow / DOF at first.
I have found few issues with gl_blending options. Also, I need to add “pause”, “play” features to ofxParticleEmitter. I will post the gl_blending issue here soon.
I actually didn’t notice any rotation parameters (guessing that you are referring to 71squared particle designer). I will have a look.
Also, I am hoping to add the start/stop functions to the designer and ofxParticleEmitter. There is a bug, which is holding me back from doing that. Sometimes it breaks the particle flow, when I toggle start/stop of the particle emitter few times.
Yeah, in the newest version there’s a rotation parameter that allows for rotating the textures. However, they also changed over to using quads instead of PointSprites and I wasn’t able to figure out how to port this part over since they use texture2D for the quads.