I’m working on an application in which the user paints as if he or she were Van Gogh. I’d like the colors to blend just as real paint would blend, and I don’t really know where to start. I found Krita, an opensource application which uses " a set of differential equations that describe (among other things) the behavior of pigments". I can’t find anything relevant in the source though and it seems to be a very daunting task to implement this in oF. Could anyone send me in the right direction?
The C code is sorta easy to follow along with and if you combined it with a texture, even just a circle with a dark ring around the edge of it for the brush, it might be close to what you’re looking for.