OpenGL + GLSL -> learningWebGL

I’m making a code port from WebGL to OpenFrameWorks. It is based on excellent lessons at You can think…oh no! nehe lessons again :wink: but this time is a bit diferent:

-a modern openGL approach using fastest techniques like VBO + GLSL (no more glBegin-glEnd).

-avoid deprecated GLSL like ftranform(), gl_ModelViewMatrix, gl_Vertex, gl_ModelViewProjectionMatrix, gl_Normal etc…

-using OF addons (ofxShader,ofxMatrix4x4).

Well too many words. You can grab the code here. (made with xcode). I hope you like it.

Great job! Congratulations and thanks for sharing.

very helpful thanks!