I tried ofxAssimpModelLoader Example with opengl es1 without errors. When using opengl es2 as renderer the models look noisy (meaning some triangles pop out not as expected), especially the AstroBoy.
When I use my own models I have this noise problem in an even bigger scale.
Someone has any idea on how to solve this. I did not make any change just using the example as it is. Could it perhaps be a render setting I need to change?
In 0.8.3 there’s still no lighting when using ES2 that’s why it looks so different.
not sure about the glitches but it seems something else. can you try increasing the float precission of the default shaders? In libs/openFrameworks/gl/ofGLProgrammableRenderer.cpp
search for all occurrences of precision low float; and change low to medium or high
can you check what happens if you use medium? i changed medium to be the default in next version but will change it to high if it still creates glitches