OpenGL ES 1.1 on windows?

Hi…,

I try to port my working iOS OpenGL ES 1.1 render function to windows.

On windows nothing is drawn from this code:

ofimage.bind();
        
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
     
glVertexPointer(3, GL_FLOAT, 9*sizeof(GLfloat), pos_tex_all);
glTexCoordPointer(2, GL_FLOAT, 9*sizeof(GLfloat), pos_tex_all+3);
glColorPointer(4, GL_FLOAT, 9*sizeof(GLfloat), pos_tex_all+5);
    
glDrawElements(GL_TRIANGLE_STRIP, counter*6, GL_UNSIGNED_SHORT, indices_all);

Any ideas?

Thanks

Mike

I didn’t get my glDrawElements(…) code to run under windows. I take now the ofMesh object, which works nicely.

Thanks

Mike