I’m thinking about trying to implement this ODS camera in OF:
I was wondering if anyone knew of any existing OF/ openGL implementations before I try to work through it.
I managed to find this Three.js version:
My thoughts are that I would need to create a single pixel-wide camera which I rotate around 360 degrees (then move the camera and repeat for the other eye) and render each vertical slice to an FBO. Does this seem correct?
All advice welcome!!